Lika Haizhou Liu
XR/game designer, Ph.D. candidate
VR/AR Research
XR and game related research
Designing Social Meditation Experience in Virtual Reality
Prototype(Unreal)
Integrating respiration and embodied movements as input and control, this project aims to enable co-presence in a playful and meditative experience shared by multiple users for relaxation and stress reduction.
Sharing bio-data in Co-Located AR experience
Prototype and demo paper (Unreal/Lens Studios)
Mindfulness Garden is an AR project that aims to understanding bio-data sharing and social meditation in a co-located AR experience. Through this project, we explore novel pipelines that allows data transition from the EEG device to the user's interface. We also explore design approach to allow meaning data sharing and interaction in a co-located AR session.
Building Meaningful Intergenerational Play in Asymmetrical PC -VR Cooking Game
Prototype (Unreal)
This project integrates PC-VR asynchronous mechanics into a social cooking experience that focuses on intergenerational gameplay. The project particularly emphasizes intercultural and intergenerational differences in cooking techniques and ingredients used which are rarely explored in commercially available VR cooking games.
Understanding Practices, Benefits and Challenges of Meditation on Social Virtual Reality
Qualitative study
This study interviews and observes the practices of regular social VR meditators, aiming to understand VR’s impact and integration into traditional meditation practices, particularly to what extent it might immerse participants into a shared contemplative experience.
Understanding Potential and Challenges of Exergames and Physical Activities in Multi-user VR systems
Qualitative study
Multi-user VR systems, such as social VR and multiplayer VR games, stand apart from other interactive media through their use of embodiment and non-verbal communication, showing potential to support novel forms of physical activities that promote both physical and psychological well-being. However, research into these emerging practices, particularly those supported by full-body tracking, is still in its early stages. This qualitative study aims to understand the practices, benefits, and challenges of physical activities in multi-user VR systems. Through interviews, observations, and content analysis, the study sheds light on community-driven practices, adaptations, and how HCI can better support well-being activities in social VR through social and embodied design.
Exploring Co-op Gamification in Mobile Apps to Motivates Physical Activities
Prototype and demo paper
This project attempts to explore designs of mobile application that leverages social collaboration, gamification and visualized workout data to promote physical activity among friends and family. The application encourages users to participate in physical activity by engaging them in a gamified environment where users complete their daily workout goals together to unlock customizations.